


If you don't check the vent that The Owl is going through and it is the sealed one, you will get extra time until The Owl will be back on the urinal in CAM 3. You must close the vent that it is currently going through to block it and survive. Instead, there are two vents with doors that The Owl comes out of. As owls can see in the dark, turning off the lights in the room will be ineffective and will do absolutely nothing. In addition to this, there is a new threat: The Owl. If the bar reaches 100%, the player gets killed with a jumpscare of the character that raised the Exposure bar to full. Failure to do so will fill up the " Exposure" meter. The player must monitor the characters with the cameras, and if they come close to the office, turn off the light to prevent the characters from seeing you. Unlike the previous game, there are no doors, but rather a light switch to turn off the light if any characters are to come near The Office. The gameplay in One Night at Flumpty's 2 is very different from the previous game.

Good luck and hope you make some great life long friends. This new and exciting place is full of different set of rules you will need to learn quick and your only tools available include a light switch computer running with an old battery and a couple of vents. Once again Flumpty Bumpty and his assor tment of awesome frie nds have invited (kidnapped) you to a special place to play a game! All you need to do is avoid them until it's 6am and they will become your brand new best friends. "Welcome one and all to Flumpty Bumpty's, If the light's turned off then you're safe, If the lights are on then they'll come find you, And rip you a brand new face."
